User Experience is … using Gestalt theory to improve the experience

There will always be a need to familiarise users with new technology and devices and Skeuomorphism is a great way to do that.

In my first story ‘User Experience is …’ I promised that …

"over the course of a few stories, I’ll try and cover a few of the sciences we draw upon in our art as a creative community to create engaging experiences."

And in a previous story I talked around the similar field of how User Experience is … Psychology. But this time out I’m zoning in on one specific psychology theory of Gestalt and how we can use it when designing to improve the User Experience.

Illustration showing Gestalt theories that I mention in this story. Closure, Continuation, Similarity, Proximity, Symetry.

The main principles at play in Gestalt’s theory

Recently within a design team we saw the need to look at Gestalt theory in detail in order to look at how people typically group objects of a similar nature, through recognising patterns and simplifying complex objects down into more simple sections.

Although the theory wasn’t new the name was, so I thought I’d look and provide some more details about it.

Gestalt psychology or gestaltism is a type of psychology that came out of Austria and Germany in the early twentieth century. The German word gestalt means “form” and is interpreted as “pattern” or “configuration”. Gestalt psychologists emphasised that organisms perceive entire patterns or configurations, not merely individual components. Popularly summed up in the phase, “the whole being more than the sum of its parts.”

Principals within Gestalt’s theory

Wertheimer defined a few principles that explain the ways humans perceive objects. Those principles were based on similarity, proximity, continuity

There are six core individual principals at play within Gestalt’s theory.

Gestalt’s laws

Examples of Gestalt’s laws (similarity, proximity, continuity, closure and common region)

Examples of Gestalt’s laws (similarity, proximity, continuity, closure and common region)

Gestalt psychologists later refined the law of Prägnanz, by refining this into 7 further laws that, allow us to predict the interpretation of sensation, what are often called “gestalt laws”.

Gestalt principles are in the mind, not the eye

Illustration to show that Gestalt principles happen in the mind, not the eye

Gestalt principles happen in the mind, not the eye

In the simplest terms, gestalt theory is based on the idea that the human brain will attempt to simplify and organise complex images or designs that consist of many elements, by subconsciously arranging the parts into an organised system that creates a whole, rather than just a series of disparate elements. Our brains are built to see structure and patterns in order for us to better understand the environment that we’re living in.

The Gestalt principles are pivotal in UX design, as it influences how people perceive and understand what they see — and find what they want — at a glance. A good example are the principles of proximity and common region.

For designers, the true trick of Gestalt never to confuse or delay users, but to guide them to identify their options and identify with organisations and brands rapidly. Through understanding the principals and laws within Gestalt and not working against or avoiding areas where our brains might try to simplify or organise.

Designers must appreciate how the mind works and where it struggles to work to avoid causing confusion unknowingly.

The human brain is exceptionally good at filling in the blanks in an image and creating a whole that is greater than the sum of its parts. It’s why we see faces in things like tree leaves, toasts and cracks.

Further reading:

Exploring the Gestalt Principles of Design
Gestalt principles are an important set of ideas for any designer to learn and their implementation can greatly improve the aesthetics of a design as well as its functionality and user-friendliness.

What are Gestalt Principles?
Your constantly-updated definition of Gestalt Principles and collection of topical content and literature by the Interaction Design Foundation

After looking at a range of ways we work with stakeholders, product and engineering teams. I can see how useful different facilitation methods are to develop different ways of thinking and enabling different mindsets within the teams we work with. So next up I’m going to look at getting everyone in the same physical (or virtual) space, at the same time and with the right mindset to work together towards a shared outcome, that’s good facilitation!

Originally written as part of the ‘User Experience is …’ series for UX Collective.